Theme by Andrew of UT

tinolqa:

nailoftheheavens:

tinolqa:

ansemaru:


Child of Ayatlan

So, the Ixal used to have wings. And I am a huge nerd about birds, theropods, bird evolution, and pretty much everything that would lead to trying to imagine what these vaguely humanoid maniraptoran bird people would look like with wings. In order to stay true-ish to how they appear in game, I had to take some liberties with things like wing anatomy. My deepest apologies to actual scientific illustrators. Further apologies to everyone for using the Ehcatl Nine color scheme instead of the classic enemy Ixal color scheme. I know. This one hurts to look at.

I told you. I’m predictable.

This reminds me, I meant to ask you a thing. On the possibility of feathered Ixal in Heavensward, the revelation that Garuda is fairly young as Primals go, and Garuda’s personality being particularly suited to and tied in with the needs and motivations of the ground-bound Ixal. All this seems to suggest the Ixal of Ayatlan may have their own (Elder?) Primal. It would certainly make a lot of sense from a gameplay position.
Any notions on the identity of that Primal? Quetzalcoatl springs to mind, for many reasons.
(Also I very much like the colours! And the linework. And the anatomy. And the pose. And the composition.)

Oh dear goodness, you give me chills with the mere suggestion.
Assuming there are Ixal in Ayatlan yet, who did not migrate to Tinolqa in ages past, there may yet be Ixal with wings. And indeed, it would be a bit odd if those still airborne, those living amid the flowers of Ayatlan, would worship the capricious and violent Garuda. They need not beg the Lady of the Skies for the return of their wings, or call upon her for brutal strength. Perhaps they do still have an older god of their own
Though Quetzalcoatl was a lightning-elemental guardian force when it originally appeared in FFVIII (as a more bestial alternative to Ramuh), it does have the important characteristics of being birdlike both in its incarnation in the series and inspiration from mythology (the feathered serpent), being Aztec (as the Ixali language is inspired by Nahuatl, and aspects of their culture are meant to feel mildly reminiscent of such), and being a server name for FFXIV (things that merit server names are probably more likely to be things eventually slated to show up in some form or another).
I’m definitely keeping this a consideration. Quetzalcoatl-worshipping winged Ixal living in Ayatlan would be the coolest damn thing.

tinolqa:

nailoftheheavens:

tinolqa:

ansemaru:

Child of Ayatlan

So, the Ixal used to have wings. And I am a huge nerd about birds, theropods, bird evolution, and pretty much everything that would lead to trying to imagine what these vaguely humanoid maniraptoran bird people would look like with wings. In order to stay true-ish to how they appear in game, I had to take some liberties with things like wing anatomy. My deepest apologies to actual scientific illustrators. Further apologies to everyone for using the Ehcatl Nine color scheme instead of the classic enemy Ixal color scheme. I know. This one hurts to look at.

I told you. I’m predictable.

This reminds me, I meant to ask you a thing. On the possibility of feathered Ixal in Heavensward, the revelation that Garuda is fairly young as Primals go, and Garuda’s personality being particularly suited to and tied in with the needs and motivations of the ground-bound Ixal. All this seems to suggest the Ixal of Ayatlan may have their own (Elder?) Primal. It would certainly make a lot of sense from a gameplay position.

Any notions on the identity of that Primal? Quetzalcoatl springs to mind, for many reasons.

(Also I very much like the colours! And the linework. And the anatomy. And the pose. And the composition.)

Oh dear goodness, you give me chills with the mere suggestion.

Assuming there are Ixal in Ayatlan yet, who did not migrate to Tinolqa in ages past, there may yet be Ixal with wings. And indeed, it would be a bit odd if those still airborne, those living amid the flowers of Ayatlan, would worship the capricious and violent Garuda. They need not beg the Lady of the Skies for the return of their wings, or call upon her for brutal strength. Perhaps they do still have an older god of their own

Though Quetzalcoatl was a lightning-elemental guardian force when it originally appeared in FFVIII (as a more bestial alternative to Ramuh), it does have the important characteristics of being birdlike both in its incarnation in the series and inspiration from mythology (the feathered serpent), being Aztec (as the Ixali language is inspired by Nahuatl, and aspects of their culture are meant to feel mildly reminiscent of such), and being a server name for FFXIV (things that merit server names are probably more likely to be things eventually slated to show up in some form or another).

I’m definitely keeping this a consideration. Quetzalcoatl-worshipping winged Ixal living in Ayatlan would be the coolest damn thing.

02:07AM / 20Oct2014
thelegendofkungjew: TCS MUMBLE GOT PRETTY REAL WHEN YOUR LALAFELL/ROEGADYN QUESTION WAS ASKED A+++ LOREMASTER GUCCI GUCCI

ffxivyoungmoney:

thelegendofkungjew:

supatomic:

FUCK WHAT IS THE ANSWER EVERYONE KEEPS TELLING ME THEY ANSWERED WTF WHO JAS THE STREAM

IT WAS “[UNCOMFORTABLE SQUIRMING AND CHUCKLING ABOUT MECHANICS]”.

BUT CROSS-BREEDING IS CONFIRMED.

I BELIEVE THE LITERAL QUOTE WENT, “SOMETIMES THERE ARE THINGS THAT CAN HAPPEN, BUT THAT DOESN’T MEAN THEY SHOULD HAPPEN.”

ALSO I HEARD YOU EXPRESSED LAMENTATION AT MY ABSENCE.

DON’T WORRY, I’M FIXING THAT NEXT YEAR.

I’m looking forward to meeting you… and I’m also dying. can’t wait to watch te play by play when I get back to the gooch cave.
07:13PM / 19Oct2014

thebrownhatter:

thebrownhatter:

It’s over…

Reminder that I got owned so hard.

(via ffxivyoungmoney)

07:12PM / 19Oct2014

tinolqa:

lol-pup:

It’s time.

It is never not time for Hyadain.

06:51PM / 19Oct2014
there is a cactus outside my fc house that looks like a surprised lala

there is a cactus outside my fc house that looks like a surprised lala

03:55AM / 19Oct2014
jimmywat:

Soo cool! Cosplay #Garuda #ffxiv #ffxivfanfest (at Rio All Suite Hotel - Swimming Pools)

jimmywat:

Soo cool! Cosplay #Garuda #ffxiv #ffxivfanfest (at Rio All Suite Hotel - Swimming Pools)

(via tinolqa)

02:40AM / 19Oct2014

tinolqa:

pudgy-puk:

rivenroad:

So the progression has gone like: farming CM/WP/AK for Allagan tomestones of philosophy > using Allagan tomestones of philosophy as door stops > what’s an Allagan tomestone of philosophy?

Imagine, a year in the future when soldiery no longer exists in the game. Kind of odd how we covet these things so much and then it just takes one patch day and suddenly they’re not worth anything any more. Also interesting to think about how this works lore-wise, which I think just means: an entire section of the economy rests on the whims of Rowena and what she’s currently interested in. What a woman.

I also wonder how they’re gonna deal with this kind of progression in terms of gear though, are they going to continue making stuff available as dungeon drops? That seems like it might get out of hand, but I guess it would be fine…? hmm.

an entire section of the economy rests on the whims of Rowena and what she’s currently interested in. What a woman.”

True. Which is why I kind of like how, over the patches, just as Revenant’s Toll has grown, Rowena has gained more employees and/or debt slaves, moved from a tent to a full-on enormous emporium, and has been established as a rather unpleasant person. Nice little integration of story and gameplay there.

Rowena has become a massively wealthy tomestone baron, and I’m ridiculously glad the game has gone along with this and shaped itself to reflect the literal thousands upon thousands of tomestones of philosophy, mythology, and soldiery she’s received as payment from adventurers.

Kind of interesting to think about why exactly certain tomes get phased out, too. I mean, we know the mechanical/ooc reason. That is known. But the in-universe reason. Tomestones are ancient Allagan data storage, which I’m pretty sure can only be decrypted by experts in the field, if at all. There must’ve been a point when Rammbroes and friends went “enough is enough” in regards to tomestones of philosophy, when they were getting either a majority of repeats/copies of data or just so many tomestones that it would take lifetimes for hundreds of researchers to sort through them, ignoring the heaps of mythology tomestones that were piling up and the incoming data on a whole new variety of tomestone to collect. And of course when there’s a new variety of tomestone they enstate quotas for adventurers so there isn’t a complete mad rush on going into sensitive areas to plunder what are surely somewhat fragile forms of data storage. Wouldn’t want the run on tomestones of soldiery to damage ruins or anything. So adventurers get limited to four hundred-odd stones a week while the stones are being deciphered, then the limit gets taken off when it’s less about figuring out what’s stored on the stones and more about finding as many as possible to build a wide database of information from the Allagans.

Or, at least, this feels like a plausible headcanon. Don’t take my word for it.

02:52AM / 16Oct2014
chun n me lookin cute as fuck blm

chun n me lookin cute as fuck blm

01:30AM / 13Oct2014
my sexy goblin cosplay

my sexy goblin cosplay

01:30AM / 13Oct2014
tinolqa:

lol-pup:

I find the whole concept of the Padjal fucking creepy and a crowning example of how messed up the whole Twelveswood/elementals thing is in general. There’s nothing bizarre at all about apparently wanting your forest guardians to stop aging at around puberty so they can symbolically remain innocent children while apparently also being expected to put aside what’s left of their childhood and their lives and place themselves in what are clearly very dangerous positions to placate your apparently self-destructive greenwrath. Sure, okay. Like, I get that the idea is the elementals are alien in thought and deed to some extent, but it’s in how they interact with other races—or rather, how those races adapt in order to make common cause with them—that it starts to get weird. Like there’s just a shitton of weird going on there with these kids and what they’re expected to do and be and what they become, I won’t even start to get into it.
But I really liked A-Towa-Cant.
It’s not that I dislike the padjal as individuals in general, because I don’t exactly lay the weirdness at their feet, but it was really uncomfortable doing the quests with Raya-O and A-Ruhn because they’re so clearly still children, and they’ve casually got the fate of everything on their shoulders while one of them is still running off into the woods having tantrums. But I was pretty affected by the story of this one Padjal who decided to actually leave and see the world and who died far away from the Twelveswood. It makes sense for him to have chosen an adventurer as his successor, even apart from the PC’s tendency to be the center of everything.
I’m not sure where I’m going with this except that he was p. cool and I wanted to talk to him more.

As far as the Padjal go, A-Towa-Cant is easily my favorite. Probably because he is an atypical one. There is absolutely something uncomfortable about children who have been magically warped by these capricious, alien-minded entities that have, on more than one occasion, wanted nothing more than to wipe out the races of men being put in charge of an entire nation and expected to be the biggest adults in the area when they’re never actually even allowed to become adults. Sure, they might all be hundreds of years old- or at least some of them are- but for all of the wisdom those years have brought them, they’re still not really “mature” in some ways. A-Ruhn is probably the biggest example of that, but Raya-O as well…
idk where I’m going with this, mostly just agreeing with your point.
I do have to wonder how much the Padjal are actually fully in control of the country they’re put in charge of. They’re eternally children, ultimately have to answer to the elementals and carry out their will, and more pertinently, are born to certain midlander families and “indoctrinated” by Stillglade Fane once they start showing the signs of being Padjal. (And I quote, in re: indoctrination. That is the word the lore team used in the post on Padjal language.) What they go through to become Seedseers is shrouded in jealously-kept tradition and mystery, but it’s clear that they come out of the experience changed- and typically in line with a very specific outlook. One that only A-Towa-Cant ever significantly broke with.
A wandering Padjal, who took on apprentices in white magic who weren’t also Padjal.
(And I’ll try not to fixate on the bit about him being grey-skinned and white-haired. But I can’t help but fixate on that. Because that’s something you don’t really see in midlanders.)

tinolqa:

lol-pup:

I find the whole concept of the Padjal fucking creepy and a crowning example of how messed up the whole Twelveswood/elementals thing is in general. There’s nothing bizarre at all about apparently wanting your forest guardians to stop aging at around puberty so they can symbolically remain innocent children while apparently also being expected to put aside what’s left of their childhood and their lives and place themselves in what are clearly very dangerous positions to placate your apparently self-destructive greenwrath. Sure, okay. Like, I get that the idea is the elementals are alien in thought and deed to some extent, but it’s in how they interact with other races—or rather, how those races adapt in order to make common cause with them—that it starts to get weird. Like there’s just a shitton of weird going on there with these kids and what they’re expected to do and be and what they become, I won’t even start to get into it.

But I really liked A-Towa-Cant.

It’s not that I dislike the padjal as individuals in general, because I don’t exactly lay the weirdness at their feet, but it was really uncomfortable doing the quests with Raya-O and A-Ruhn because they’re so clearly still children, and they’ve casually got the fate of everything on their shoulders while one of them is still running off into the woods having tantrums. But I was pretty affected by the story of this one Padjal who decided to actually leave and see the world and who died far away from the Twelveswood. It makes sense for him to have chosen an adventurer as his successor, even apart from the PC’s tendency to be the center of everything.

I’m not sure where I’m going with this except that he was p. cool and I wanted to talk to him more.

As far as the Padjal go, A-Towa-Cant is easily my favorite. Probably because he is an atypical one. There is absolutely something uncomfortable about children who have been magically warped by these capricious, alien-minded entities that have, on more than one occasion, wanted nothing more than to wipe out the races of men being put in charge of an entire nation and expected to be the biggest adults in the area when they’re never actually even allowed to become adults. Sure, they might all be hundreds of years old- or at least some of them are- but for all of the wisdom those years have brought them, they’re still not really “mature” in some ways. A-Ruhn is probably the biggest example of that, but Raya-O as well…

idk where I’m going with this, mostly just agreeing with your point.

I do have to wonder how much the Padjal are actually fully in control of the country they’re put in charge of. They’re eternally children, ultimately have to answer to the elementals and carry out their will, and more pertinently, are born to certain midlander families and “indoctrinated” by Stillglade Fane once they start showing the signs of being Padjal. (And I quote, in re: indoctrination. That is the word the lore team used in the post on Padjal language.) What they go through to become Seedseers is shrouded in jealously-kept tradition and mystery, but it’s clear that they come out of the experience changed- and typically in line with a very specific outlook. One that only A-Towa-Cant ever significantly broke with.

A wandering Padjal, who took on apprentices in white magic who weren’t also Padjal.

(And I’ll try not to fixate on the bit about him being grey-skinned and white-haired. But I can’t help but fixate on that. Because that’s something you don’t really see in midlanders.)

01:23AM / 13Oct2014
mcstronghuge:

miahto:

lolman9000:

ohnoproblems:

lilitudracula:

lilitudracula:

lmao

IT GOT BETTERHIS TINY AVATAR IS SCREAMING

REST IN FUCKING PIECES

byebye, Gabriel Doodong

wall of text incoming becAUSE LET ME TELL YOU A THING ABOUT MISTER GABRIEL DIEUDONNE.
I used to play on Masamune and was actually a member of the very same FC as this guy. He seemed nice enough, kind of annoying and very entitled. I, as well as several others, knew that he was a ticking time bomb. He would get annoyed at us for not immediately dropping everything we were doing to help him do some random dungeon, and then if anything went even slightly wrong in a dungeon, he would demand we leave and start over. One time he asked us if we could take him into Turn 3 because he had never been before. Being a big FC we said alright sure let’s make this fun, and we all stripped down to our skivies and sprinted through as fast as we could to the end. He said when we started “Alright sounds fun! I just want to peek inside anyway. I know there’s no actual content in there and it’s for lore reasons.” Well he of course died and instead of waiting for me to quickly raise him, returned to the start and began shouting at us as loud as he could over mumble. We gritted our teeth, died, and started over to get him to quiet down.  After about 45 minuets of constant death and numerous lectures from him, we finally just called it quits and let him fumble around in there for a while.
About a week later I hear from our one of our FC leaders that he had been kicked out due to things he had been saying/doing on the loadstone/forums (which are pictured above). What we had forgotten to do was ban him from our mumble server. He snuck in unannounced when the only officer online was afk, and pulled me aside into a different channel. He tried to say it as nicley as he could, of course bending facts presented to me previously (he claimed that our FC leader who kicked him yelled at him and said numerous rude things when he was kicked. i got a good laugh out of it tbh because the woman who did it is an absolute SAINT). He then began explaining to me why he was kicked and his stance on gay marriage/same sex couples/LGBTQA things etc/ Being unable to defend myself I just awkwardly said “So this is great and all but you know I’m gay right? … And that like 70% of our Free Company is also gay? I mean we even have a few open Trans-members…” He audibly cracked. He tried to talk himself out of the hole he dug. And dismissed himself.
After I thought I was done with him, he began sending tells to all the members of our FC saying all kinds of horrible things and making everyone uncomfortable. We all blacklisted him and moved on. The next day he was back with a different character. Same routine. Then the next and the next.
THIS WENT ON FOR 3 WEEKS. ONCE A DAY EVERY DAY WE WERE SENT A BIBLE VERSE IN A /TELL.
We had to send multiple GM reports before Square was finally able to get rid of him once and for all.


I must meet this person.

mcstronghuge:

miahto:

lolman9000:

ohnoproblems:

lilitudracula:

lilitudracula:

lmao



IT GOT BETTER

HIS TINY AVATAR IS SCREAMING

REST IN FUCKING PIECES

byebye, Gabriel Doodong

wall of text incoming becAUSE LET ME TELL YOU A THING ABOUT MISTER GABRIEL DIEUDONNE.

I used to play on Masamune and was actually a member of the very same FC as this guy. He seemed nice enough, kind of annoying and very entitled. I, as well as several others, knew that he was a ticking time bomb. He would get annoyed at us for not immediately dropping everything we were doing to help him do some random dungeon, and then if anything went even slightly wrong in a dungeon, he would demand we leave and start over. One time he asked us if we could take him into Turn 3 because he had never been before. Being a big FC we said alright sure let’s make this fun, and we all stripped down to our skivies and sprinted through as fast as we could to the end. He said when we started “Alright sounds fun! I just want to peek inside anyway. I know there’s no actual content in there and it’s for lore reasons.” Well he of course died and instead of waiting for me to quickly raise him, returned to the start and began shouting at us as loud as he could over mumble. We gritted our teeth, died, and started over to get him to quiet down.  After about 45 minuets of constant death and numerous lectures from him, we finally just called it quits and let him fumble around in there for a while.

About a week later I hear from our one of our FC leaders that he had been kicked out due to things he had been saying/doing on the loadstone/forums (which are pictured above). What we had forgotten to do was ban him from our mumble server. He snuck in unannounced when the only officer online was afk, and pulled me aside into a different channel. He tried to say it as nicley as he could, of course bending facts presented to me previously (he claimed that our FC leader who kicked him yelled at him and said numerous rude things when he was kicked. i got a good laugh out of it tbh because the woman who did it is an absolute SAINT). He then began explaining to me why he was kicked and his stance on gay marriage/same sex couples/LGBTQA things etc/ Being unable to defend myself I just awkwardly said “So this is great and all but you know I’m gay right? … And that like 70% of our Free Company is also gay? I mean we even have a few open Trans-members…” He audibly cracked. He tried to talk himself out of the hole he dug. And dismissed himself.

After I thought I was done with him, he began sending tells to all the members of our FC saying all kinds of horrible things and making everyone uncomfortable. We all blacklisted him and moved on. The next day he was back with a different character. Same routine. Then the next and the next.

THIS WENT ON FOR 3 WEEKS. ONCE A DAY EVERY DAY WE WERE SENT A BIBLE VERSE IN A /TELL.

We had to send multiple GM reports before Square was finally able to get rid of him once and for all.

I must meet this person.

01:17AM / 13Oct2014
tinolqa:

theelegantelementalist:

tovakiin:

shendralar:

crafting progression:
getting all crafts to 50
gearing and melding
Market board PVP

LMFAO WHAT

LOL WHAT

I’M LAUGHING FOREVER

tinolqa:

theelegantelementalist:

tovakiin:

shendralar:

crafting progression:

  1. getting all crafts to 50
  2. gearing and melding
  3. Market board PVP

LMFAO WHAT

LOL WHAT

I’M LAUGHING FOREVER

04:19PM / 7Oct2014

lol-pup:

I remember there being a question a while back over whether or not having a character with a background in the Redbellies might be too Mary Sue. While the consensus was basically that they’re a pretty open organization with plenty of opportunities for a player character to have come from there, stuff like this just kind of highlights that they’re a bunch of cow tippers and not exactly Eorzea’s most elite group.

(via tinolqa)

09:31PM / 6Oct2014

tinolqa:

nailoftheheavens:

expostninja:

nailoftheheavens:

thelasthomelyurl:

nailoftheheavens reblogged your photoset and added:

Damn Foulques.

ALTERNATE ENDING

image

Hnnngh. I have so many feelings about the Lancer quests, and none of them are positive. But, like, in a good way?

Seriously, though, Gridania is screwed up. Marginalised people getting downtrodden by the establishment in Ul’dah? You can stand up for them and be a hero! Limsa doesn’t even really have any downtrodden people, just a few pirates who refuse to go legit. In Gridania, though, the oppressed are vilified and it always ends up in you having to kill them.

Gridania is way more screwed up in its subtext.

Back in the day I did a series of columns about the conflicts that each of the city-states has to deal with.  Limsa has to deal with the fact that it’s a city of pirates being run by a former pirates that’s also trying to be a legit government with non-pirate citizens.  Ul’dah has to deal with the split between its inherited nobility and the Syndicate, one of which comes from a tradition of service and the other of which comes from a tradition of screw you, got mine, fxxk Ala Mhigo get money.  These are all baked right into the premise.

But Gridania?  Gridania looks cool from the surface.  Dig a little deeper, though, and you realize it’s a mess.  The city has such an ingrained hatred of so many things - foreigners, Duskwight elezen, technology - that it literally has no idea to cope with the fact that it desperately needs help wherever it can be found.  The security measures on the country’s borders were all dependent on the powerful magic protecting the Black Shroud, magic that has been utterly destroyed by the Calamity.  It’s the only city that’s managed to make long-standing peace with one of its nearby beast tribes, and unlike Limsa Lominsa and the ever-acrimonious relationship with the Kobolds, the Sylphs genuinely like Gridania.  But Gridania can’t see how that approach could be applied to the constant raiding parties of the Ixali, who are usually coming down from the Highlands simply for lumber and food, not as attackers.

And yes, the oppressed are the villains in Gridania.  Both the Archer and Lander quests see you dealing with villains marginalized and ostracized by society who lash back with even greater savagery.  You have to kill them.  But you can’t kill the system of organized oppression that produced them.  It’s telling that out of all the various jobs available in the game, the one plot that indisputably ties a class and a job with Gridania is White Mage - Dragoon heads up to Coerthas, Summoner just happens to be in the region, and Bard deals with someone no longer a part of Gridania’s structure.

Gridania is a nation trying to do better, but it still can’t get over its ingrained racism and separatism.  It’s really sad, when you look at it deeply.

Gridania pretty much expects everyone to live like they’re Padjal without the social, physiological, educational and magical benefits of actually being a Padjal. And it’s not even their high standards that are the problem, it’s the absolute inflexibility.

Though at least there’s Buscarron. If there’s ever a movement to reform Gridania, it’ll start at the Druthers.

"Gridania pretty much expects everyone to live like they’re Padjal without the social, physiological, educational and magical benefits of actually being a Padjal."

Frames this shit and hangs it on my wall, because damn if it isn’t an astute summary of the problem with Gridania. Really, this whole conversation is.

I think what is really shocking about discussions about Gridania’s deep-seated social issues are the number of people who either think that the xenophobia in Gridania exists but the racism does not, or that the current system is operational and doesn’t need to be fixed, it just needs to have the bad eggs taken out. Neither of these things are the case. The persistent discrimination against Duskwights, Keepers, Highlanders, and even Lalafells (as discussed in Mother Miounne’s leg of the postmoogle quests) is very real and extends well beyond Gridanians distrusting foreigners, considering that the first two entries on that list are as native to the Shroud as any Midlander or Wildwood.

And as for the latter… the plain fact of the matter is that “bad eggs” are a massive part of the population of the region, depending on how you want to define a “bad egg”. The fact of the matter is that Gridania is clinging to the lifestyle of living in fear of the elementals and defining all elements of their lives around the idea that all-powerful, spiteful, capricious nature spirits have the right idea about how things should be done. And people, out-of-universe, support this failing system because it comes across as outwardly pacifistic and environmentalist. (Never mind that it’s a little hard to apply modern Earth environmentalism/ecology to a fantasy world that is not at our current tech level and does not have our history of pollution, environmental exploitation, natural disasters, or extinction events, and what is good or necessary for us is not necessarily such for them.) In the wake of the Calamity, many things about life in Eorzea are changing, and Gridania’s relative stability prior to such is falling apart without the omnipresent terror of offending the elementals. It makes the people cling harder to old beliefs and remaining stable elements, even though those are one of the biggest problems faced by the nation right now.

(One example of how clinging to the old ways has resulted in a massive injustice towards innocents, is, of course, Quarrymill. The town and its  Hearer serve as gatekeepers for incoming immigrants or refugees- anybody who wants to stay in the Shroud must stay a night to see if the elementals will tolerate them. If they don’t, they are kicked out. Ignoring that this is the adult equivalent of children daring each other to spend a night in a haunted house, this is overseen by Charline, who is actively racist and xenophobic towards Duskwights and Highlanders, in a town with a high percentage of people who are more than happy to see any outsiders removed. Post-Calamity, the elementals are barely strong enough to defend the trees of the forest, let alone exert energy chasing out Ala Mhigan refugees, yet they are still used as a justification to turn away anybody Charline doesn’t like.)

09:28PM / 6Oct2014

IS THAT SO? PLEASE, TELL ME MORE.

10:51PM / 3Oct2014